Overwatch Echo Tutorial


Today I bring you a tutorial on Echo (more towards personal playstyle). With the introduction of the new hero, it has also changed the strategic dynamics of Overwatch. This has led to many support or tank players starting to enjoy playing DPS characters. The reason is simple; I can experience the joy of playing as a DPS while also using Echo’s ultimate ability to transform into any enemy hero I want. However, it must be said that Echo is challenging to master and difficult to handle. I have played Echo for over 100 hours, from the testing server to the present, and have achieved high ranks in competitive mode while also frequently dominating in quick play matches. So today, let me briefly introduce this groundbreaking hero – Echo.

There is often a misconception about Echo’s role. She is an assault hero, combining characteristics of projectile damage and melee combat. Unlike projectile heroes, she falls swiftly with low instant damage, and cannot maintain control over the airspace for an extended period of time. Unlike melee heroes, she is less versatile and cannot increase her maximum health through dealing damage. First and foremost, we must understand one thing: Echo has a large character model and head, making her an easy target for hitscan heroes, despite the apparent gaps in her body. Many players prefer to flank with Echo, but personally, I don’t think this is the most effective strategy. Although her abilities have high burst damage, I don’t believe she is well-suited for flanking. The reason flanking works well for heroes like Tracer is because they have multiple abilities to escape or reposition themselves. Echo, on the other hand, only has her Shift ability with a significant cooldown of six seconds. Personally, I prefer engaging head-on in matches, occasionally poking at the enemy shields or providing suitable harassment. Echo’s mobility is incredibly fast, which is sufficient to annoy the opponents to no end.

Left Click: Echo’s left click, similar to Iron Fist’s left click, is a triangular bullet ring. When using the left click, it is important to note that when in close proximity, approximately 5-10 meters, it is crucial to aim for headshots. The firing interval is short and the bullet damage is high, making it absolutely intimidating for the opponent. If the optimal headshot range is exceeded, there will be bullet spread and the triangle will expand. It is recommended to aim for the head as much as possible, and if not possible, aim for the torso. This ensures that the opponent’s body is within the bullet range and maximizes damage. Since Echo has fifteen bullets, we can confidently output damage. In a frontal engagement, you can use the ‘F’ position to break shields or aim for the support position to eliminate them. Both options are viable choices.

Shift: Echo’s shift ability enhances her flexibility. However, it is important to be cautious when using it, as enemies with good aim or a locked gun position can quickly bring you down with just a few shots (due to your large body model). This actually determines the two main uses of Echo’s shift ability: escape and harassment. In the game settings, there is an option to hold the flight button. It is recommended to enable this option so that Echo can perform a single press of the shift button to jump and quickly enter the cooldown. This method is usually used for defensive purposes, where Echo starts with a shift jump and follows up with the right click, which is highly effective and can charge up to 13 energy at the beginning. When escaping, a single press of shift ensures enough initial speed and acceleration to flee. When harassing, it is preferable to hold down the shift button and stay close to a safe cover, as this at least provides an escape route and improves survival ability.

E: The “E” in Echo stands for Focusing Beam, a harvesting ability. While it may not instantly kill squishy opponents like a right-click from Winston, it is still a formidable presence against enemies with less than half health. Not only does it deal double damage to enemies with less than half health, but it also applies to shields, turrets, and tires. Speaking of shields, here’s a little trick for you: when you see the first crack on a shield, it means the shield is at around half health. I rarely use the Focusing Beam, usually reserving it to break shields or when I spot a half-health enemy within my attack range. The efficiency of the Focusing Beam in breaking shields is extremely high. If Reinhardt’s shield is at half health, just a couple of seconds of using the ability will shatter it. Echo’s right-click ability, Sticky Bombs, is a burst damage skill that can annihilate heroes even if they have 200 health remaining. Of course, in actual combat, it’s unlikely to stick all the bombs to the target. Managing to stick half of them is already considered a decent performance. My personal recommendation is to use the right-click primarily to block off escape routes. Try not to stick the bombs directly onto the enemy unless you can accurately calculate their trajectory. Otherwise, it’s best to avoid attempting this high-risk, low-reward maneuver. The preferred use of the right-click is to block off the enemy’s retreat path. For example, if the enemy is showing signs of retreating, use the bombs to cut off their escape route. This will definitely weaken the enemy’s health since bombs placed on the ground are easier to predict than sticking them onto the enemy directly. When the enemy is on the offensive, I usually use the right-click to harass a single enemy unit or break shields. This ensures that my damage output is maximized and allows me to quickly charge up my ultimate ability. Q: Echo’s ultimate ability, Duplicate, is the essence of her kit as it allows her to transform into any enemy hero. Sometimes, transforming into a specific hero can completely change the course of a battle. Here are some tips for using the Duplicate ability: 1. If a teammate has been eliminated, it’s important to transform into the hero that was lost in order to fill that position. If the missing role is a damage dealer, and you feel confident in your ability to fight, you don’t have to transform. However, if you feel that your damage output is insufficient, transforming into a tank provides an alternative playstyle that can sustain until the damage dealer returns. 2. If no teammate has been eliminated but energy circulation is unfavorable, prioritize transforming into a tank, then support, then damage dealer. I have personally found that tanks accumulate their ultimate ability incredibly quickly, and the same goes for supports. If you want to transform into a damage dealer, prioritize tanks with strong offensive capabilities, heroes with splash damage (such as Pharah or Junkrat), heroes with damaging abilities (like Ashe or Torbjörn), precise hitscan heroes (such as McCree or Hanzo), stationary output heroes (like Bastion or Orisa), mobile heroes (like Tracer or Genji), and finally, Soldier: 76. Regardless of which hero you transform into, remember to deal damage, have a significant impact, and apply pressure to the enemy team. Combos: I have two favorite combos. The first one is finding an enemy, then using right-click, left-click, Focusing Beam, and Shift to escape. This ensures efficient eliminations. The second combo is using left-click, Focusing Beam, and Shift to harass the enemy. This doesn’t necessarily require eliminating an enemy, but it can draw some attention towards you. However, it requires precise aiming, and the second combo has a significantly lower margin for error, so there’s no guarantee of escaping unscathed. These are my insights and teachings about Echo. After all, she’s a new hero and there’s still plenty of unexplored potential for her.

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